Hey it’s Eddy. With no lab coat on! I’ll make sure to put it back on him before I render everything.
Depends on what is going on with the scene but it would probably take an hour and a half.
Getting used to Maya’s rendering system did take a while and I did run into many errors. I got the hang of it after doing a couple of animations. It just took some time to get used to :)
I have this blue and white polo that I sometimes wear so I thought it would be cool as a Minecraft skin. It also has my channel colors so I thought it would go well together. Nothing too special lol
Walk cycle with the Bonnie rig.
First time making a walk cycle with a more human character. ‘Tis a bit stiff.
Rig by Josh Sobel
About a month. Buckaroo helped me a lot in the beginning to figure out how everything works. It’s kind of similar to 3ds max except for the tool placement. Also the rendering system works differently so that took a bit to get used to.
Shouldn’t make a difference I believe. Rendering relies mostly on the processor and a bit on the graphics card. You have plenty of RAM.